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But an ancient evil-Amon-threatens this destiny and the fate of the entire galaxy. Now, at long last, you have raised a powerful fleet of warships known as the Golden Armada, and are poised to reclaim your world. Years ago, your homeworld of Aiur fell to the merciless zerg Swarm. No, it probably won’t surprise you, but it’s worth playing.You are Hierarch Artanis, leader of the mighty protoss race. Right now though, I’d probably recommend it if you’re already invested and want to see how the story concludes.
Is legacy of the void standalone full#
I’m only early on into my time with StarCraft II: Legacy of the Void, and I still need more time to finish the story, and test the game’s co-op and multiplayer components before I provide a full review. While there is some form of closure the story of StarCraft isn’t completely done just yet though, as more DLC is coming down the line. Blizzard once again proves that it’s the master of its craft here, and fans will no doubt be sharing a few “holy crap!” moments across various channels for the weeks to come. Without spoiling anything there’s a few particularly tense moments with damn good choreography and actual consequences that span the StarCraft lore.
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The cinematics, as always, are top-notch. Void tries to balance the fate of the galaxy with Artanis’ role in the narrative, and it mostly succeeds, but some personal touches get lost in the fold. It dialed back the stakes a bit to really dig deep into some characters who needed some love, and as a result, it felt very different. With all that said, having played through a good deal of the story, I think I’m comfortable stating that I enjoyed Swarm more overall, as it was more of a personal tale. Instead, Void seeks to provide action-packed setpieces one after another, teeming with personality and dread, and a campaign that moves rather quickly. There isn’t really a whole lot of room for nuance here with this black and white conflict, which is mostly a good thing as the story never really takes any turns down pointless avenues, nor does it set up new plotlines so much as it aims to close them. Micro-managing one’s army is a cinch with hotkeys, double-clicking to select groups, and pressing F2 to instantly command every unit - but that’s just it, you’ll need to micro somewhat, especially on higher difficulties to succeed (Brutal has been greatly altered for the best to provide a real challenge). Every level I’ve played so far strikes a good balance between action and strategy, and the orchestral score sufficiently pumps you up even if all you’re doing at the moment is building troops. There’s a prologue built in with three missions in tow that set up this struggle, and for the most part, you’re going to be controlling various factions of the Protoss army on Artanis’ quest to unite the clans, and actually pose a threat to Amon.īlizzard pretty much has the formula down pat at this point when it comes to mission types. If you haven’t been following along at all, Void picks up with all three armies (Terran, Zerg, and Protoss) facing Amon, an evil xel’naga (read: powerful being) hell bent on destroying all life in the galaxy. Since it has a nifty “story so far” video built-in, you don’t even need to play the previous two games to have a sense of what’s going on, though you’ll obviously benefit from having done so.
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MSRP: $39.99 (Standard), $59.99 (Digital Deluxe)įor those who aren’t aware, Legacy of the Void is a standalone release - it does not require the first or second modules to function. From what I’ve played so far, Legacy of the Void builds upon everything Blizzard has accomplished to date with the series, and is a nice little sendoff for the trilogy. StarCraft II never really commanded a hold on me in the same way at launch, but after Heart of the Swarm, I started to warm up to it.